Wolfkin

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wolfkin
wolfkin
wolfkin

Wolfkin

While many people enjoy the technological and magical advancements that come with living in the civilized parts of the world, these wolf-like folks are too timid and distrusting for that kind of lifestyle. The fragmented wolfkin population typical lives in the wilds or far-flung corners of the world like a rural mountaintop village along with people they get along with.

Wolfkin is often a rare sight, though they do occasionally come to bigger cities to exchange exotic materials for things they need. Despite their reluctant and wary interaction with others, wolfkins are reliable travel companions. They are often sought after for their knowledge of the wilds and hunting skills.

Racial Stats

T Traits
  • Ability Score: Dexterity +2 or Strength +2, Class Ability +1
  • Size: Medium
  • Speed: 30 feet
  • Age: Wolfkin mature at the same rate as humans and can live up to 80 years.
  • Languages: You can speak, read, and write Common and wolfkin. Wolfkin is a uniquely consonant-heavy with language with no formal writing system.
F Features
  • Darkvision. Accustomed to chasing down preys in the dark, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Predator Senses. You also have advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Wolf Form. You can use a bonus action to magically polymorph into a wolf or back into your humanoid form. Any equipment you are wearing or carrying disappear with your humanoid form. Other than your speed and AC, all other statistics (including HP) are the same in both form.
    3rd level wolf form: AC 13 natural armor, speed: 40
    9th level wolf form: AC 14 natural armor, speed: 50
    15th level wolf form: AC 15 natural armor, speed: 60
    While you're a wolf, your fanged maw is a natural weapon you have proficiency with. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier. You can also converse with wolves, while retaining your normal languages while in this form. You revert to your true form if you lose consciousness or die.

Agile and Efficient

Wolfkins are easily recognized by wolf-like ears on top of their head and furry tail. The fur on these features are usually solid pattern, but comes in a variety of colors. Physically, they are similar to human, but possess denser muscle composition that enhances their speed and strength. Wolfkin hair and eyes vary widely in color. Their fur favors more natural colors seen on actual wolves.

Female wolfkins are usually bigger and stronger than males.

Wild Hunters

In the savage lands, a wolfkin's tie to their pack is the only thing that separates them from their prey. From a young age, they are taught that wolfkins survive together, a lone wolfkin is a dead one. So they grow up and live for their pack. Their deep loyalty to their pack can make wolfkins come off as unsocial to those outside of their pack and non-wolfkins, but once a bond has been established, friendship with a wolfkin is for life.

Although wolfkins are all different, they all share a deep respect and appreciation of the wilds, making them very popular rangers or druids who specialize in working in the wilds.

Social Hierarchy

Wolfkins are born into a clan and take on that clan's name. The clan is further divided into familial packs that are specifically trained as a unit. Considering their family structure and short lifespans, wolfkins have lots of children at once. Since female wolfkin has a physical advantage and control reproduction, wolfkin society is universally matriarchal. The position of the Clan Mother is often not determined by strength alone, but also other qualities that make them good leaders.

Clan Relation

Wolfkins are not unified, each clan have unique customs and beliefs. Their fragmented nature makes interclan relation complicated as alliances are constantly established and broken. Clans are constantly asserting power other others in land and resource dispute. War between clans occur often and can become a bloodbath.

World Exploration

Despite their tie to their pack and their clan, wolfkins are not discouraged to explore the world by themselves. This is often encouraged so young wolfkins can grow and obtain skills or knowledge that would help their clan on their journey.

Wolfkin Names

Wolfkin names are loosely based on Assyrian names. Both male and female names are composed of a short set of 2-3 syllables that is simple to pronounced. Wolfkins take the clan's name as their last name; e.g. Zomaya of Bloodmaw

  • Male Names: Bara, Awimali, Harshu, Ilu-Me, Nabo, Rakasha, Sulee, Zolon
  • Female Names: Adala, Danila, Esella, Hale, Nadeen, Nisina, Tami-na, Yakarta
  • Clan Names: Bloodmaw, Deathsinger, Frost Fang, Heart-eater, Red Raven, War-forged,


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