Drakyn

From Magisphere
Jump to: navigation, search

drakyn
drakyn
drakyn
drakyn
drakyn
drakyn
drakyn

Drakyn

Created to serve the powerful dragon race that came before them, drakyn derived much of their power, culture, and elitism from their draconic origin. Despite a history of abuse, drakyns are obsessed with their draconic root even now.

During the Age of Dragons when dragons ruled the world, dragon sorcerers artificially created drakyns so they could serve dragons in their domain. The drakyns were made in a dragon's image, deriving their power, culture, and scale directly from specific types of dragons. Their aberrant form, however, was looked on with disgust. The dragons treated their supposed subjects with disdain. After the war that ended Tiamat's reign, the victor lifted drakyns out of slavery. The few who were tasked with stowing away the hoards of their master surrendered some of it, but hid the rest for themselves. This wealth allowed drakyns to build large nations that persists until today.

Drakyns typically possess extreme personalities, but despite their intimidating appearance and eccentric personality, they are loyal companions and great adventurers thanks to their martial skills and innate dragon abilities.

Racial Stats

T Traits
  • Size: Medium
  • Speed: 30 feet
  • Age: Drakyn matures at the same rate as human and can live up to 130 years.
  • Languages: You can speak, read, and write Common and Draconic. Draconic are full of hard consonants and sibilants, which make hiss-like sounds when spoken. The written language is called Dracorune.
F Features
  • Breath Weapon. You can use your bonus action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.
    When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level.
    After you use your breath weapon, you can't use it again until you complete a short or long rest.
  • ※ Refer to the #Draconic Ancestry section for additional traits and features.

Sharp and Distinctive

Drakyns' eye and hair colors vary greatly. Their skin spans from the more natural hues to shades of gray or bluish gray. Standing taller than humans with an average height of 6 feet, drakyns also possess a bigger frame, making them incredibly imposing in appearance.

Their draconic ancestry gives all drakyns massive horns that protrude from the side of their head as well as bony scales that cover parts on their body such as cheek, neck, forearms, forelegs, upper-arms, etc. How much is covered and where depends entirely on their parentage. Both their horns and scales take on the color and material composition of their ancestry. While metallic dragons have scales and horns made out of metal, chromatic and crystal drakyns' draconic features are made out of strong dragon bone.

Zealous Pursuit

Thanks to the hoards that they had managed to covet after the Draconic War, drakyns has been able to establish a number of empires, each with their own set of laws and culture. In that way, drakyns are very different than one another, but the one thing that unites all drakyn is their obsession with their draconic ancestry. Many wonder why drakyn hold their former masters in such high reverence despite being abused by them, some thinks that it's born out of their disgust with their incomplete dragon form. Regardless, drakyn are overly proud people who can come off as egotistical. They are driven toward self-improvement and over-achievement.

Faith, whether it is placed in gods, clan, mission, or ancestry, is an important aspect of drakyn culture. Many drakyn are driven toward zealotry because they over-focus on their belief. Their devotion to fulfill their missions makes them highly desirable as religious enforcers, soldiers, or adventurers.

Life Pact

Many drakyns grow up in a unit of other children of the same age. These children often become extremely close, eating, sleeping, and bathing together. They go through schooling or training together and make pacts that would last a lifetime. This is one of the ways in which drakyns hone their teamwork, strengthening future generations. These units are called packs and the members pack-mates. They often have a peculiar name.

Ancestry and Status

All drakyn have an ancestry that can be traced back to particular types of dragons. This connection to a monstrous race that once enslaved them is one of the most important aspects of a drakyn's life. Their ancestry will often determine their position within a particular drakyn empire or city. Black and blue ancestries may be the upper and ruling class in some places, they can conversely be at the bottom of the totem pole elsewhere. Although power relation changes in particular places, it is not common—occurrence of this tend to be full out wars between the ancestries.

For all the talks of drakyn being warm to outsiders, they are highly competitive with those outside of their pack. Power relation and social tendencies between ancestries are often very complicated thanks to the eternal struggle for dominance between them. Moreover, ancestry are exclusive and not mixable, the child of two different ancestries can become either but never both, thus making marriage and familial relations a highly convoluted affair as they work hard to preserve their ancestry or to breed it out of their lineage.

Welcoming Borders

Despite being the descendants of a tyrannical race, drakyns are extremely welcoming toward other races. Drakyns are vane, they openly flaunt their wealth, power, and knowledge to signal status and happily trade their goods, wealth, and technology with other races. Drakyns believe that anything crafted by their kind is naturally top of the line, there famous catchphrase includes "Drakyn Engineering". Their cooperative foreign policies have further enriched themselves and their allies. Many drakyn cities are known for their needless opulence and a bustling economy.

Drakyn Names

Drakyn have personal names given at birth, but they put their clan names first as a mark of honor. A childhood name or nickname is often used among pack mates as a descriptive term or endearment. The name might recall an event or center on a habit.

  • Male Names: Arjhan, Balasar, Bharash, Donaar, Ghesh, Hesken, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn
  • Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit
  • Childhood Names: Climber, Earbenden Leaper, Pious, Shieldbiter, Zealous
  • Pack Names: Icy Peak, Blood Stone, Scyscale, Blue Raptor, Crimson Tide
  • Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon. Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Narixius, Ophinstalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

Draconic Ancestry

All drakyns are the descendant of a type of dragons. In the same manner as true dragons, drakyns are divided into a number of different colors. Their dragon-like features such as horns and scales take the color of their ancestry.

Dragons are categorized as follow: the chromatic dragons (black, blue, green, red, and white) and the metallic dragons (brass, bronze, copper, gold, and silver). There are many more types of dragons not included in the list below such as the crystal dragons.

Although chromatic dragons lean toward evil and metallic dragons lean toward good, these alignments do not influence drakyns personal alignment. There can easily be a lawful good drakyn with black ancestry, as there is a chaotic evil drakyn with gold ancestry.

Pick an ancestry below and use its unique ability score and features in addition to the drakyns' #Racial Stats.

Black

Black dragons are extremely cruel and famed for their destructive power. They are territorial and rules over their dominion with an iron first. It is extremely difficult to vanquish these dragons.

TF Traits & Features

  • Black Blood. Your breath weapon deals acid damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to acid damage.
  • Vile and Cruel. You add your Constitution modifier to the damage of your breath weapon.

Blue

Blue dragons are illusive tricksters who prefers manipulation over violence. They are famed for their illusion and storm magic. They are also attuned to nature.

TF Traits & Features

  • Blue Blood. Your breath weapon deals lightning damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to lightning damage.
  • Burrow. As an action, you can burrow yourself into sand or other loose soil. Creatures that attempt to detect you take a −5 penalty to their Wisdom (Perception) checks as long as you remain there without moving or taking actions.

Green

For what these dragons lack in strength, they are compensated by an incredible social intelligence. Green Dragons revel in manipulating and corrupting lesser creatures and will not think twice about double-crossing allies.

TF Traits & Features

  • Green Blood. Your breath weapon deals poison damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to poison damage.
  • Silver-tongued Devil. You have proficiency in Deception or Persuasion.

Red

The largest and most powerful of the chromatic dragons, red dragons are greedy and vain creatures who are only interested in themselves. They are famous for their unshakable confidence and flames.

TF Traits & Features

  • Red Blood. Your breath weapon deals fire damage in a 15-foot cone. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.
  • Tyrant Arrogance. You have advantage on saving throws to avoid being charmed or frightened.

White

White dragons, also called ice dragons or glacial wyrms, are the smallest and weakest of the chromatic dragons. They tend to live in solitude and are more feral than other dragons.

TF Traits & Features

  • White Blood. Your breath weapon deals cold damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to cold damage.
  • Feral Solitude. You have proficiency in Survival.

Brass

Brass dragons are the weakest of the metallic dragons, and also one of the most benign of all species of dragon. They love to talk, engaging friends and foes alike in hours of long-winded conversation. It was not unusual for a brass dragon to be fluent in several hundred different languages.

TF Traits & Features

  • Brass Blood. Your breath weapon deals fire damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.
  • Polyglot. You can speak, read, and write two extra languages of your choice.

Bronze

Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause.

TF Traits & Features

  • Bronze Blood.Your breath weapon deals lightning damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to lightning damage.
  • Dragon of the Coast. You have a swim speed of 30 feet.

Copper

Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.

TF Traits & Features

  • Copper Blood. Your breath weapon deals acid damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to acid damage.
  • Skilled Prankster. You have proficiency in Performance, and can speak, read, and write one extra language of your choice.

Gold

The most powerful and majestic of the metallic dragons, gold dragons are dedicated foes of evil. They are respected by the other metallic dragons for their wisdom and fairness, but they are the most aloof and grim of the good-aligned dragons. They value their privacy to the extent that they rarely fraternize with other dragons except their own mates and offspring.

TF Traits & Features

  • Gold Blood. Your breath weapon deals fire damage in a 15-foot cone. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.
  • Observant. You have proficiency in Insight.

Silver

The friendliest and most social of the metallic dragons, silver dragons cheerfully assist good creatures in need. Silver dragons love to possess relics of humanoid history. This includes the great piles of coins they covet, minted by current and fallen humanoid empires, as well as art objects and fine jewelery crafted by numerous races

TF Traits & Features

  • Silver Blood. Your breath weapon deals cold damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to cold damage.
  • History Hoarder. You have proficiency in History and Religion.

Crystal

Crystal dragons are enigmatic creatures who dedicate their lives to guarding secrets of the world and maintaining the balance of the universe. These dragons are seers with limited premonition of future disasters, but they rarely interfere unless said events would offset balance.

TF Traits & Features

  • Crystal Blood. Your breath weapon deals force damage in a 15-foot cone. Your breath weapon imposes a Dexterity saving throw. You have resistance to force damage.
  • Perceptive. You have proficiency in Perception.


All Races
Player Races Amazon · Catfolk · Drakyn · Dwarf · Elf · Faerin · Human · Krynn · Runebound · Wolfkin